Mar 02, 2007, 09:53 PM // 21:53 | #1 |
Pre-Searing Cadet
Join Date: Mar 2007
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A list of noob questions
I've posted a few questions on this forum already and have received some great responses, but I still have a few more before I make the leap to GW.
1. Is spell casting interrupted by melee/spell attacks? And vice versa, are melee/ranged attacks interrupted as well? 2. Do higher level quests require both tanks and healers? And if so... 3. I understand that monks heal, but do any other classes heal? From what I've read it looks like Necros and Elementalists have some self heals, but is there anotehr healer type? I've looked over the skill lists twice and haven't noticed one. Or is this where cross-class skills come into play? 4. How and when are you able to use skills from multiple classes? Are you required to place a certain number of skill points into a profession before you move onto a secondary profession? |
Mar 02, 2007, 10:05 PM // 22:05 | #2 |
Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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1. Spell casting can be interrupted by melee/spell/ranged attacks
2. Higher level quests are usually completed with tanks, healers and nukers but it's not compulsory 3. Monks are the best healers. If you want to heal play a monk. Most other classes have self heals and some have a few, weak (compared to monks) party heals. 4. You can use skills from your second class as soon as you choose it. There is no need to even put attribute points into your primary profession. |
Mar 02, 2007, 10:11 PM // 22:11 | #3 |
Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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1) any action can be interrupted
2) No quest or mission requires anything at all (with the exception of storyline quests requiring a certain hero otherwise the scenes wouldn't make any sense). It is entirely up to you. 3) Monks are the primary healers, but I have a few nice Paragon and Ritualist healing builds that are much better than most of the monks around these days. 4) You can only use skills from your primary and secondary profession, never more than 2 at a time. Skill points are useless for the most part, you'll almost never run out. You will have the chance to get your secondary profession shortly after you start the game, and you will then be able to choose skills from both professions. Once you progress later in the game, you will have the option to change your secondary profession at will. |
Mar 02, 2007, 10:20 PM // 22:20 | #4 | ||||
Frost Gate Guardian
Join Date: May 2005
Location: Houston, Texas
Guild: Gwen Is [EVIL]
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Warriors and Rangers both "Core Professions" offer a wide variety of interrupts from a melee perspective. Mesmers are the number 1 interrupter caster and is also a "Core Profession". Many other classes can interrupt as well Elementalist have knockdowns such as Meteor and Meteor Shower as well as an AOE interruption Maelstrom and some others. Assassins (Factions Campaign Only) offer another form of interruption not only that but they can kill quickly as well. Pretty much every class offers some type of interruption skill/spell. Quote:
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one thing about guild wars is that they are constantly buffing/changing skills strengths and stuff like that so the game constantly changes making you adapt and trying out new skill sets to find out what works best for you. |
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Mar 02, 2007, 10:21 PM // 22:21 | #5 |
Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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1. Most skills can be interrupted in one way or another, ranger have bow attacks that interrupt, mesmers have spell and signet ( a kind of skill ) that interrupt, warriors have some melee attacks that can interrupt they can also knockdown , elementalist can also knock down the list can go on.
Basically there are a limited amount of skills that can interrupt, rangers and mesmers are the best at this most classes can cause knockdown( but again also limited amount of skills), knockdown is a guaranteed way to interrupt 2.Like holababe said , most of the time people want to basic 2 eles 2 monk 2 warriors and 2 whatever for high end missions, but there are not needed ( monks however are almost always needed) you could easily swap the warrior for 2 hammer rangers, or earth elementalist etc. 3.The best healers in the game are monks, no discussion about that,however most classes have some way to help the party with its defense or healing,Warriors for example have a skill "Watch Yourself" that adds armor to all party members , rangers have spirits that can raise the hp of everyone, elementalist have wards spells that help allies evade, gain armor or make foes slower. etc etc. 4.You choose a second class pretty early on in the game,this you can change in later stages of the game at will, you will have a secondary, but you are not required to use it or any of its skills, you can also use secondary class skills without putting points in them, some good examples of these are skills that are in" no attribute " , or you can just use the attributed skills, even with 0 points in them, but of course the more you put into that attribute , the more effective it is. |
Mar 02, 2007, 10:25 PM // 22:25 | #6 | |
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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a. The attack skill/spell (one of the 8 on your bar) you use specifically states that it ???interrupts target foe???s action/spell.??? b. The skill/spell I am using is classified as ???easily interruptible.??? There are a couple monk spells, ranger attacks and others, and all ranger traps etc, which fall in this category. All things being equal, if you hit a person attempting to activate an easily interruptible skill, you will interrupt them.* c. I am dazed. (???Dazed??? is a condition which causes all my spells to take twice as long to cast and be easily interrupted. It???s awful!) *Remember that there are defensive stances and enchantments which may prevent many hits/interrupts. The balance in GW is a great thing. |
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Mar 02, 2007, 10:36 PM // 22:36 | #7 |
Pre-Searing Cadet
Join Date: Mar 2007
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Thanks for replies
Thanks for the info. My only concern with the interrupts was coming from WoW there seems to be an inherent flaw in spell casting where every single melee attack interrupts the caster, which is just obnoxious. It sounds like the devs for Guild Wars have a better handle on interrupts by having specific spells/abilities trigger interruptions. Or having inate weaknesses for certain abilities allowing them to be interrupted more easily. That seems more balanced imo.
One thing I did notice a couple people mention was that primary monks are better then secondary monks. Now, I'm under the impression that you have access to the same core abilities for both professions. But does a secondary profession also offer the elite skills for that class? Or are elite skills only availble to the primary profession? |
Mar 02, 2007, 10:44 PM // 22:44 | #8 |
Academy Page
Join Date: Feb 2007
Profession: E/Me
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Elite skills are open to the primary and the secondary profession.
What the primary (as I understand it means from Astro Pubes) are basically a monk primary or secondary who has devoted his/her character to healing, e.g. puttion a lot of attribute points in Healing Prayers, and optionally, Divine Favor. |
Mar 02, 2007, 10:44 PM // 22:44 | #9 |
Academy Page
Join Date: Feb 2007
Profession: E/Me
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Elite skills are open to the primary and the secondary profession.
What the primary (as I understand it means from Astro Pubes) are basically a monk primary or secondary who has devoted his/her character to healing, e.g. putting a lot of attribute points in Healing Prayers, and optionally, Divine Favor. |
Mar 02, 2007, 10:44 PM // 22:44 | #10 | ||||
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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hope that helps |
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Mar 02, 2007, 10:49 PM // 22:49 | #11 | |
Wilds Pathfinder
Join Date: May 2005
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That said, some skills are pretty much meant to be used as secondary. For instance, warriors are easily countered by conditions, like blindness and weakness, so it's common for warriors to go monk secondary for mending touch. Likewise, warriors have lots of defensive stances, but warriors don't need them (talking pvp here) because of their high armor, but it's common for monks to go warrior secondary for these stances. Secondary elites can be used, but, like all skills, if they're tied to a classes primary attribute, they will be weak (with a few notable exceptions). |
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Mar 02, 2007, 10:49 PM // 22:49 | #12 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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elite skills can be used no matter if its your primary or secondary class...
as far as a monk primary vs secondary.... say you have a warrior/monk and a monk/warrior the warrior primary won't heal as good as the monk primary because of 2 things..warriros energy regen is about half that of a monks and a warrior does not have the primary attribute of a monk..divine favor..which aids in healing. vice versa the monk/warrior won't do as much damage in a mele environment becuase they are missing the primary warrior attribute...strenght...which has inherent armor penetration build into it.. (of couse strength sucks imo) also you can only wear runes from your primary class... say you are a monk with no runes the highest you can get your healing attribute to is 12...now if u add a +1 head piece and a superior healing rune +3 you can get it 16 a great place for you to check out would be www.guildwiki.org good luck Last edited by Coridan; Mar 02, 2007 at 10:52 PM // 22:52.. |
Mar 02, 2007, 11:55 PM // 23:55 | #13 |
Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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Note that despite that has been said here, Shouts and Stances cannot be interrupted at all, no matter what.
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Mar 03, 2007, 02:04 AM // 02:04 | #14 |
Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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And in the upper levels of the game, the only use warriors are is for your Necro Sorry, couldn't resist
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Mar 03, 2007, 02:47 AM // 02:47 | #15 |
Ascalonian Squire
Join Date: Mar 2007
Profession: Mo/
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^i lol'ed
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Mar 03, 2007, 10:04 AM // 10:04 | #16 | |
Frost Gate Guardian
Join Date: Mar 2007
Location: Port Sledge *shivers*
Guild: Glob of Ectospasm [GoE] // SMS Alliance :)
Profession: W/
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Mar 03, 2007, 06:15 PM // 18:15 | #17 | |
Frost Gate Guardian
Join Date: Oct 2006
Location: Resident Gutter Dweller
Guild: Shards of the Silver Moon [MooN]
Profession: E/
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Mar 03, 2007, 07:07 PM // 19:07 | #18 |
Frost Gate Guardian
Join Date: Apr 2006
Location: Sunny ol' Manchester
Guild: The Trumpet Blowers
Profession: R/
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You can add Wild Throw into that too...
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Mar 03, 2007, 07:10 PM // 19:10 | #19 | |
Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Mar 03, 2007, 07:25 PM // 19:25 | #20 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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I thought stances could be interrupted. I remember A huge discussion about this and someone figured out that stances actually have a casting time a little less than 1/4 of a second. but maybe i made that up....
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